I was lucky enough to be able to play with the original Google phone running Android 1.6 the month I was in the US.  I have to say it was a real joy to use.  Although, ironically, the part I found most clumsy was the phone part.  Particularly if I had to interact with an automated system that required me to push numbers.  The battery life was horrible, and I have a bad habit of not charging things regularly.  And because of multitasking the apps seemed to always be running.  Regardless, I really liked it.  I also have an IPod Touch, which I really enjoy using too, and possibly helped convinced me to get a macbook.  What really sold me on the idea of getting a macbook despite paying a higher price, was what someone wrote "it's like getting two computers" because you can run windows and os x.  I do run both (windows 7) and find my time divided between the two.  Windows 7 is really nice.  But what I find happening is I use Windows 7 for productivity and OS X for media.  The mac is great to edit and store my picture, music, and home movies.  Windows media player kept crashing on me, and Windows doesn't have the same caliber of media oriented software just there preinstalled.  I suspect this is what will happen for me with the Android and IPod.  One will be great for productivity, one for media.  Now comes along the Google TV and Android 2.2, promising synching with media across the web rather than the, frankly, sub-par ITunes.  This sounds great, but I don't subscribe to the idea of the cloud.  I've been to enough places without internet access, dodgy internet, and now mobile reception to know that the cloud isn't everywhere.  So I haven't been sold on the idea of Android replacing my media framework.  Unfortunately, once you are locked into Apple's closed garden, they make it difficult to get out.

What I liked most about the Android 2.2 anouncement, and most relevant to me is that you are no longer limited to how much storage space there is for apps.  They can now be stored on the external sd card.  It didn't take me long to discover how few apps can fill up that limit on Android 1.6.